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Scientific Works
Due to copyright restrictions, not all works are available for
downloading. In many cases, however, I am allowed to mail a copy
on request.
- J.L., Spectral Synthesis of Rhythms, accepted for ICMC 2010
- J.L., The Show Must Go On: Dependable Audio Computing, accepted for ICMC 2010
- J.L., The Design Space of Personal Energy Efficiency Assistants,
accepted for the Pervasive 2010 Workshop on Energy Awareness and Conservation through Pervasive Applications
- D. Black, C. Hansen, H.-O. Peitgen, J.L.,
Auditory Support for Image-Guided Liver Surgery,
accepted for CARS 2010
- K. Gohlke, M. Hlatky, D. Black, S. Heise, J.L.,
Track Displays in DAW Software: Beyond Waveform Views,
128th AES Convention, 2010, in press
- S. Heise, J.L.,
A Computer-Aided Audio Effect Setup Procedure for Untrained Users,
128th AES Convention, 2010, in press
- D. Black, K. Gohlke, J.L., FoleySonic: Placing Sounds on a Timeline Through Gestures,
128th AES Convention, 2010, in press
- J.L., Finding Approximate Ambigrams and Making them Exact, Eurographics 2010 Short Papers, in press
- J.L., Undoing Subpixel Rendering for Better Screenshots, accepted for Eurographics 2010 Posters
- J.L., Verteilte freie Bildung statt Noten, Credits und Gebühren?,
GML 2010, pp. 289-300, slides
- J. Wucharz, J.L., Chrome, Gold and Silver on the Screen, WSCG 2010 Communication Papers, in press
- J.L., Event Review: ACM CHI 2009, ICICG 1(1) 2010, in press
- K. Gohlke, S. Heise, M. Hlatky, J.L., FlexiKnobs: Bridging the Gap Between Mouse Interaction and Hardware
Controllers, Proceedings of TEI 2010, pp. 241-244,
paper and comments at MIT,
video
- S. Heise, M. Hlatky, J.L., Automatic Cloning of Recorded Sounds by Software Synthesizers,
AES Paper 7858 (127th AES Convention, 2009)
- S. Heise, M. Hlatky, J.L., Editing MIDI Data Based on the Acoustic Result,
AES Paper 7863 (127th AES Convention, 2009)
- K. Gohlke, M. Hlatky, D. Black, J.L., Enhanced Mappings for On-Screen Faders, Proceedings of HAID 2009, Vol. II, pp. 22-23
- S. Heise, J.L., Waveforms, not Bricks: a Visually Enriched MIDI Editor, Proceedings of Audio Mostly 2009, pp. 53-56
- D. Black, K. Gohlke, S. Heise, M. Hlatky, J.L., A Graph Editor for Remote
Composition of Game Music for Small-Scale Game Development, Proceedings of Audio Mostly 2009, pp. 107-110
- S. Heise, J.L., A Loudspeaker as Drumhead, Proceedings of Audio Mostly 2009, pp. 117-120,
video
- J.L., Projecting Finger Placement onto the Fretboard, Proceedings of ICMC 2009, pp. 279-282,
video,
slides
- J.L., Augmenting a Camera with a Thermometer,
SIGGRAPH 2009 Poster, video,
extended abstract
- A. Boit, Th. Geimer, J.L., A Random Cursor Matrix to Hide Graphical Passwords,
SIGGRAPH 2009 Poster, video,
extended abstract
- Ch. Schulze, L. Nienhaus, J.L., Sketch-Based Annotations in Google Earth,
SIGGRAPH 2009 Poster, video,
extended abstract
- A. v. Öhsen, J.L., Dead on Arrival: Adapting Games to Finish at a Given Time or Location,
Proceedings of INTETAIN 2009, pp. 207-212
- J.L., Playing with all Senses: Human-Computer Interface Devices for Games,
Advances in Computers 77, Ed. M. Zelkowitz, Elsevier, pp. 79-115 (2009)
- K. Gohlke, M. Hlatky, D. Black, J.L., Enhanced Control of On-Screen Faders with a Computer Mouse,
AES Paper 7738 (126th AES Convention, 2009), video
- S. Heise, M. Hlatky, J.L., Automatic Adjustment of Off-the-Shelf Reverberation Effects,
AES Paper 7758 (126th AES Convention, 2009),
video
- M. Battermann, S. Heise, J.L., SonoSketch: Querying Sound Effect Databases through Painting,
AES Paper 7794 (126th AES Convention, 2009),
video
- D. Black, S. Heise, J.L., Generic Sound Effects to Aid in Audio Retrieval,
AES Paper 7795 (126th AES Convention, 2009)
- S. Heise, M. Hlatky, J.L., Aurally and Visually Enhanced Audio Search with SoundTorch,
ACM CHI 2009 Extended Abstracts, pp. 3241-3246,
paper
- J.L., Continuous Search & Replace in Vector Graphics,
Eurographics 2009 Short Papers, pp. 17-20,
first page in the EG Digital Library
- I.A. Suhardi, J.L., How to Steer Characters in Group Games,
Proceedings of GDTW 2008, pp. 119-123,
slides,
and Springer Transactions on Edutainment II (LNCS 5660), pp. 48-58 (2009)
- D. Black, K. Gohlke, J.L., EarMarkIt: An Audio-Only Game for
Mobile Platforms, Proceedings of Audio Mostly 2008, pp. 135-137,
proceedings
at the Interactive Institute
- S. Heise, M. Hlatky, J.L., SoundTorch: Quick Browsing in
Large Audio Collections, AES Paper 7544 (125th Convention, 2008),
paper,
Google TechTalk,
video
- M. Hlatky, S. Heise, J.L., File System Tricks for Audio
Production, AES Paper 7545 (125th Convention, 2008),
paper,
Google TechTalk (fast forward to 24:00)
- Ph. Kolhoff, J. Preuß, J.L., Content-Based Icons for
Music Files, Computers & Graphics 32, pp. 550-560 (2008),
paper at Elsevier,
Google TechTalk
(fast forward to 17:20), video
- H. Tammen, J.L., Emotion in Video Games: Quantitative Studies?,
Workshop on Emotion in Human-Computer Interaction
in the frame of BCS HCI 2008
- R. Brauer, A. von Öhsen, J.L., Automated Interior Design
from A to Z, SIGGRAPH 2008 Poster, extended abstract
- J.L., GPU-based Audio via the VGA Port, SIGGRAPH 2008 Poster,
extended abstract
- Ch. v. Tycowicz, J.L., A Malleable Drum, SIGGRAPH 2008
Poster, extended abstract
- S. Heise, J.L., A Versatile Expressive Percussion Instrument
with Game Technology, Proceedings of IEEE ICME 2008, pp. 393-396,
paper in IEEE Xplore
- J.L., Programming a Music Synthesizer through Data Mining,
Proceedings of NIME 2008, pp. 221-224,
paper at Casa Paganini
- Ch. Schultz, J.L., J. LeBoeuf, Sh. Mathur, An Anatomy of
Graph-Based User Interfaces for Media Processing, AES Paper 7495
(124th Convention, 2008), paper, poster
- J.L., Graphical Control of a Parametric Equalizer, AES Paper
7437 (124th Convention, 2008), video,
paper,
slides
- Ch. v. Tycowicz, J.L., Measuring and Enhancing the Legibility
of GPU-rendered Text, Eurographics 2008 Short Papers, pp. 219-222
(45-48),
first page in the EG Digital Library
- Th. Jahn, J.L., For Bees and Gamers: How to Handle Hexagonal
Tiles, in: Game Programming Gems 7, ed. S. Jacobs, Charles River
2008, pp. 47-58
- Ph. Kolhoff, J.L., Level-up for Finite-State Machines: An
Interpreter for Statecharts, in: AI Game Programming Wisdom 4,
ed. Ryan Houlette, Charles River 2008, pp. 317-332
- J.L., Care and Feeding of Normal Vectors, in
ShaderX6: Advanced Rendering Techniques, ed. W. Engel,
Charles River 2008, pp. 45-56, slides
from GDC 2008
- J.L., Two-Finger Input with a Standard Touch Panel,
Proceedings of ACM UIST 2007, pp. 169-172,
slides, video
- J.L., Music at Your Fingertips: an Electrotactile Fader, AES
Paper 7306 (123rd Convention, 2007), pdf,
slides
- S. Heise, J.L., Real-Time Lettering on 3D Signs with a 2D
Font Engine, Eurographics 2007 Short Papers and Medical Prize
Awards, pp. 89-92, paper
- Chr. Brachmann, B. Walther-Franks, J.L., Exemplar-based Worn
Edges, Eurographics 2007 Short Papers and Medical Prize Awards,
pp. 25-28, paper, Web
site, video
- J. Preuß, J.L., From Movie to Comic, Informed by the
Screenplay, SIGGRAPH 2007 Poster, Web site
- J.L., Dynamic Wrinkle Patterns and Hatching on Animated
Meshes, in ShaderX5: Advanced Rendering Techniques,
ed. W. Engel, Charles River 2006, pp. 31-48
- J.-Ph. Tiesel, J.L., A Mobile Low-Cost Motion Capture System
Based on Accelerometers, Proceedings of ISVC 2006, Springer LNCS
4292, pp. 437-446 (1353-1362), paper
- Ph. Kolhoff, J. Preuß, J.L., Music Icons: Procedural
Glyphs for Audio Files, Proceedings of SIBGRAPI 2006, pp.
289-296,
paper at the SIBGRAPI Digital Library Archive, video,
slides
- J.L., A Real-Time Rhythmic Analyzer and Equalizer, AES Paper
6973 (121st Convention, 2006), paper,
slides
- J.L., D. Oswald, In the Mood: Tagging Music with Affects, in:
Emotion in HCI, Joint Proceedings of the 2005, 2006, and 2007
International Workshops, eds. C. Peter et al., Fraunhofer IRB
2008, pp. 118-125,
paper, and in: Affect and Emotion in HCI, eds. C. Peter and R.
Beale, Springer, LNCS 4868, pp. 220-228, 2008.
- J.L., Wrinkling Coarse Meshes on the GPU, Computer Graphics
Forum 25(3), pp. 467-476 (Proceedings of Eurographics 2006),
paper, slides
- J.L., Visualization of Bone Weights, SIGGRAPH 2006 Poster,
extended abstract, poster
- Ch. von Tycowicz, J.L., Designing No-Surprise Teapots,
SIGGRAPH 2006 Poster, extended abstract
- S. Mecklenburg, J.L., SubjEQt: Controlling an Equalizer
through Subjective Terms, CHI 2006 Extended Abstracts, pp.
1109-1114, extended abstract
- J.L., Rendering Road Signs Sharply, Game Programming Gems 6,
ed. M. Dickheiser, Charles River 2006, pp. 501-516,
book
on Google Book Search, video
- Ph. Kolhoff, J. Preuß, J.L., Walking with Pens,
Eurographics 2005 Short Presentations, pp. 33-36,
paper,
video
- J.L., Efficient Magnification of Bi-Level Textures, SIGGRAPH
2005 Sketch,
video,
extended abstract, documentation,
slides
- J.L., Motion Blur for Textures by Means of Anisotropic
Filtering, Rendering Techniques 2005 (Eurographics Symposium on
Rendering), pp. 105-110, paper,
slides
- J.L., Paving Procedural Roads with Pixel Shaders, WSCG 2005
Full Papers, pp. 39-46, paper
at Západočeská Univerzita,
slides
- J.L., Silhouette Geometry Shaders, in ShaderX3:
Advanced Rendering With DirectX And OpenGL, ed. W. Engel, Charles
River 2004, pp. 49-56, full text of the
book
on Google Book Search
- J.L., Shader Programming: An Introduction Using the Effect
Framework, Revista de Informática Teórica e
Aplicada 11(1), pp. 125-154 (2004), paper at
UFRGS
- J.L., Stylized Haloed Outlines on the GPU, SIGGRAPH 2004
poster, extended abstract,
video 1,
video 2
- J.L., Integrating Hardware Shading into Cinema 4D, in
GPU
Gems: Programming Techniques, Tips, and Tricks for Real-Time
Graphics, ed. R. Fernando, Addison-Wesley 2004, pp. 567-580,
paper at Nvidia
- J.L., Emulating an Offline Renderer by 3D Graphics Hardware,
Journal of WSCG 12, pp. 269-276 (2004), paper at
Západočeská Univerzita,
slides
- Th. Risse, B. Grüter, J. L., H.-R. Vatterrott, U.
Wilkens, Mathematik kooperativ und (tele-)turoriell begleitet
lernen - Blended Learning im Notebook-University-Projekt
teleVISE, Global Journal of Engineering Education, Vol. 7, No. 3,
pp. 319-328 (2003)
- H.-R. Vatterrott, J. L., B. M. Grüter, Th. Risse, U.
Wilkens, teleVISE: Mobile elektronische Unterstützung
für den tutoriell begleiteten Übungsbetrieb im Fach
Mathematik, in: Security, E-Learning, E-Services, J. v. Knop, W.
Haverkamp, E. Jessen (eds.), GI Lecture Notes in Informatics,
Springer, pp. 403-410 (2003)
- B. Grüter, J.L., Th. Risse, H.-R. Vatterrott, U.
Wilkens, teleVISE - ein Online-Übungsbetrieb als Medium
mathematischer Modellbildung, GI-Jahrestagung (1) 2003, pp.
303-307
- J.L., H. Thöle, Creating and Editing Curves on
Subdivision Surfaces, Proceedings of SIBGRAPI 2003, pp.
75-80
- J. Meyer-Spradow, J.L., Evolutionary Design of BRDFs,
Eurographics 2003 Short Paper Proceedings, pp. 301-306, paper, slides
- B.M. Grüter, J.L., Th. Risse, H.-R. Vatterrott, U.
Wilkens, teleVISE: Online Problem-Based Mathematics Learning for
Engineering Courses, Proceedings of ICEE 2003
- J.L., J. Meyer-Spradow, Genetic Programming of Vertex
Shaders, Proceedings of EuroMedia 2003, pp. 29-31
- J.L., Complex Water Effects at Interactive Frame Rates,
Journal of WSCG 11, pp. 298-305 (2003), paper at
Západočeská Univerzita,
slides, video
- J.L., A Convolution-Based Algorithm for Animated Water Waves,
Eurographics 2002 Short Paper Proceedings, pp. 383-388, paper
- J.L., Rendering Artistic Line Drawings Using Off-the-Shelf
3-D Software, Eurographics 2002 Short Paper Proceedings, pp.
125-130, paper
- J.L., A generalized notion of variation applied to Markov
chains and Anosov maps, Probability Theory and Related Fields
103, pp. 553-570 (1995)
- J.L., Probabilistic models of multidimensional piecewise
expanding mappings, Journal of Statistical Physics 75, pp.
189-213 (1994)