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Digital Film Production, Computer Generated Imagery (CGI)
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Techniques behind digitally animated movies and digital special effects
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More and more important for game development, too
No training in Maya, Cinema 4D, etc.,
but focus on computational and programming techniques.
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Rote learning sequences of mouse clicks is of little use: The next generation
of 3D software will require re-learning. Rather unterstand what you're
doing.
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Scripts and plug-ins developed ad hoc are used in all major film and game
productions.
Outline of the course
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Modeling
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Texturing/shading
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Vertex and pixel shaders, HLSL, .fx
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Animation
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Frameworks: game engines
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Toolkits: rigid body physics
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Particles, herds
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Bones, IK, morphing
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Motion capture
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Game-type controls: joystick, steering wheel
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Rendering
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Ray tracing, global illumination
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Shadows
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Post effects, compositing
Important things not to be covered due to the lack of time
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Hair
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Cloth
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Motion control, motion tracking
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RenderMan, Mental Ray, etc.
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Level of detail, culling
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Non-photorealistic Rendering
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Artificial Intelligence (-> Non-Player Characters)
Lab
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Four programming (and documentation!) examples
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Work in pairs
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Weekly
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But not this week