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Global Illumination
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Global Illumination
Choose one of the following:
-
Develop a software that perfoms the radiosity method for a simplistic 3D
scene, for instance a rectangular room (seen from the inside) with a lit
quadrangle on one face (i.e., the window). Visualize the result using colored
vertices (in DirectX: CustomVertex.PositionColored).
-
Trace viewing rays and photons to render a scene that contains a glass
ball, an infinitely extended white plane and a point light source. Shadows
need not be included.